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Jagged Alliance 2: Interview mit Norman Olsen
20.07.09 - 21:34 von friede
Beim polnischen Jagged Alliance Center ist ein umfangreiches Interview Norman Olsen aus dem Entwicklerteam von Jagged Alliance 2 und auch JA2: Unfinished Business verfügbar, der als Artist u.a. maßgeblich an der Gestaltung der Umgebungsobjekte und Bodentexturen beteiligt war - Hier seine Kenntnisse zum "ersten" Jagged Alliance 3, welches aber mit Sir-Tech begraben worden ist:

    Ah, JA3... I completely forgot about that! I wasn't actually involved on that one (as I have since migrated over to Wizadry 8 at that point). I know the team started working on an early prototype. I do recall the M.E.R.C Shadow being modeled, unwrapped and textured..(and from what I recall, he was starting to look damn cool!) I also recall very early prototype level stuff.. The team was testing destructible walls as an example (it was all so early in the development stages that it wasn't even a game at that point.. more of a matter of getting the engine up and running [I beleive the engine was proprietary If I'm not mistaken] while some of the other staff set out to work on bringing some of the good old JA clan into 3d [as mentioned, Shadow for example] as well as getting some basic buildings done for testing).

    My understanding was that there was going to be some repeat characters from JA / JA2 along with some new characters. But the project was so early in development, I never got a chance to see how it turned out.
    When I left the company (it was on good terms as I had nothing against the company or anyone... I left to move to western Canada and see what the western part of my country was like), the team was still working on the prototype (up till Sir-Tech closed its doors I guess). So things like maps, weaponry and what not was completely unknown to me. I do think that the idea was to really add new and exciting stuff that didn't make it into JA 2 (there was early talk of the flame thrower again lol).

    And unlike JA2, the user would be free to rotate the camera around to get a good look at their surroundings and therefore be able to 'plan in 3d' as opposed to being stuck viewing the world from a fixed camera angle in 2d.

Was aus dem "aktuellen" Jagged Alliance 3 geworden ist, welches unter Federführung von Akella in Russland entwickelt werden sollte und worüber es seit mehr als einem Jahr keine neuen Infos gibt, ist übrigens völlig unklar.
Links zum Thema:
Interview in Englisch


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