happened to the biomass? Are
some parts of the earth still contaminated? (Thanks to "The Punisher")
Base Management / Strategic Gameplay
can we except from the base management? Is it like in UFO: Enemy
Unknown or is it something totally new?
the oceans will have a part in
the game play? Maybe like in Terror from the Deep where you can build
underwater bases and fight against the enemies in underwater missions?
No, there are no underwater missions in UFO: Aftershock, but you can look forward to fight on board of the big transatlantic freighter.
tell us something about the progress in combat system compared to the
Our system of simultaneous action worked well, thus there is no need for change, but we added several more types of movement like kneeling or crawling. We also focused on better interface to let player know what is happening, what is the plan of every trooper and what will happen in next few seconds. There are more possibilities for planning in UFO: Aftershock too, for example guard or shoot only when you can hit the target etc.
What can we accept from the tactical missions? Are there new types of missions? Maybe the player will be pressed for time in some missions? (Thanks to “The Punisher”)
There is bunch of new missions and what is more important in Aftershock you can enter buildings and use multiple levels for cover, sniping, ambush etc. Tactical missions are smaller then in Aftermath, but thanks to reasons I have just mentioned, there are countless tactical options and always several ways to win (or loose) the mission.
As for the types, there are missions with different goals, for instance you will help your allies to defend territories or you will defeat your magnetic track system or you will have to gather some intel on your enemy and so on. Missions, where you have to defeat yourself are of course time limited, if you don’t resolve them, you either win or loose the territory, which depends on the power of local inhabitants and your militia. But when you decide to fight with your troops, there is no time limit for the tactical mission, the limit are closing enemies and number of bullets in your weapons.
there quantity or quality of
weapons in UFO Aftershock? Some games have a huge bunch of weapons but
most of them are useless because in the end they take the super laser
weapon, which kills everything.
I think in UFO: Aftershock there are only useful weapons with different impact and armor piercing or striking distance specifications. And if you think your weapons are weak against opponents, try some upgrades or add-ons to make them more powerful or more accurate. It’s your decision what weapons are the best for close quarter mission and which you will use against almost unbeatable aliens.
Another limits in using weapons are loading capacity and skills of your soldiers. For instance only man with specific training can use under-barrel grenade launcher. And you can have only several grenades with you, what will you do when you run out of ammo? Which second weapon is the best? You decide!
Are there stunning weapons? Like a taser or flashbang? And is it possible to catch stronger enemies/aliens with those weapons? (Thanks to “Dabrasch”)
Yes there are! But they are not very powerful against armored opponents. Anyway there are ways to develop very powerful stunning weapons, but you will have to wait for outcomes of your scientists to find out :-]
Is it possible to aim at designated parts of the body as you can do it in Fallout (Tactics)?
Yes, you can unarm enemy by shooting in his hand for instance.
Are soldiers able to camouflage their self (e.g.: JA2)? Is there any kind of stealth technology? (Thanks to “Dabrasch”)
Yes, you can cover your soldiers or whole team by special devices like visibility cloaks or sound absorbers.
there more role-play elements in
Every soldier has set of skills, which can be raised by gaining experience in combat. Having some level of skill you can send the soldier to train him a sniper or rocket specialist for instance, which means, you can’t use him for some time. And what is more important, you won’t be able to train him more then three times, which means he can become moderate healer and sniper beginner or you get over the loss of healing skill to make him excellent sniper. It’s up to you to train you elite squad, which will be useful in every possible tactical situation.
Do soldiers have an attribute for morale like in Jagged Alliance 2 and X-COM? Does it act on their behaviour?
No, they don’t have morale, because our SAS system already used in Aftermath, is based upon the rule “You control everything”. If you see, you are overwhelmed by enemies, you can choose to retreat to safe lives of your soldiers, but they have no volition of their own. But don’t expect your troops are safe from stunning, poison or psi attacks, you have to lead them into battle and most important out of it.
there vehicles that support us
can you tell us about your graphic engine? What progresses did you make?
We use engine from UFO: Aftermath enhanced in every possible way, thus it’s almost new one. The most important feature is swift 3D view of battlefield, where you can rotate and zoom to gain better view of tactical situation and to have better impression of nice visual effects and detailed enemies. There is much more graphics data in Aftershock in comparison with it’s predecessor.
Does the game have a realistic physic engine? What can we except from the engine?
You can’t expect HalfLife2, but when grenade blows, no one near would stand on his feet, people shot in height can easily fall down, kill themselves and so on. So there is physics.
an easy question
at the end:
What can we except after UFO:Afterhsock from ALTAR?
Thank you for interviewing us!